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duminică, 23 ianuarie 2011

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Unlike automobiles, toothpaste, appliances, or textiles, information products are not consumed one unit at a time. Rather, each product unit is designed to be utilized repeatedly by many, thus becoming more valuable with use. While the value of a single industrial product such as an automobile, refrigerator, or computer decreases with usage, the precisely opposite effect applies to an information or cultural product. A film, book, television program, or software product increases its value disproportionately the more it is used, viewed, or applied by increasing numbers of people.

Repeated usage is even further accelerated in a network environment such as the Global Internet. In fact, the rift between industrial economics and information economics has grown even wider with the introduction of infrastructure networks for facilitating distribution of ideas. The inherent tendencies of information economics to leverage the value of creative ideas with use have been steadily heightened in the deployment of networks such as theater networks, giant book store chains, and cable television. But with the Internet it is now possible to cultivate worldwide audiences in the millions with well-designed forms of intellectual and creative ideas—audio, video, text, or data—distributed digitally in cyberspace. The economic value of individual creative expression can now be augmented exponentially to a degree unknown in the economic history of nations. This is largely because, as a networked information system levitates the value of ideas and forms of expression, it causes even further heightening of demand for the same expression, thus creating an upward spiral in the spread of a specific form.

Internet communication protocols


The new architecture is Internet-based. The Internet communication protocols will shape all communications technologies for the near future. Creativity is assisted by networks into a faster, more transparent and more intense collaboration. They can facilitate collaborative creativity. This way of working is more efficient and produces better results than single working in the conventional manner. In collaborative creativity, everybody is given equal, meritocratic access to the same body of knowledge and is able to contribute to its development in a free, open and collaborative manner. It is easy, in such a fluid environment, to lose control of one’s ideas and products, and to have them replaced by others.

Linus Torvalds, the creator of Linux, put no proprietary restrictions on the source code which constitutes his program’s essential design elements. Nor did the devisers of GNU (the operating system which uses the Linux kernel). They gave away the source code for free on two grounds: first as a moral absolute that nobody should own something as basic as computer code; and second on the intellectual and economic grounds that private ownership inhibits growth. Torvalds says that the person who wants to own source code is like a man who, having invented a printing press, also wants to own the letters so that everyone who wants to rearrange letters into words and words into sentences has to seeks his permission. Free software references are more detailed in the next chapter.

The proponents of open source have different views about how far this openness should go. They agree that a program’s source code should remain for ever in the public domain. They also agree that the program’s code may be sold commercially, and many companies sell Linux packages. Richard Stallman, the originator of GNU and leader of the Free Software Foundation (FSF) argues that code, in any form, must never be privatized. He has devised a General Public Licence (GPL) which functions as a copyright licence under the Berne convention and puts a program permanently in the public domain. It is called copyleft because it does the opposite of copyright. Instead of restraining how people use materials, it liberates them. For the copyleft provisions, refer to the appendix section. [1]


[1] See Appendix no. 3